Month: March 2022

The Best Accounts In Advertising

How topical is this?

I wrote this post a few days ago, but what I witnessed at the Oscars tonight helped prove my point.

Here’s a question: which category of advertising offers the best opportunities to produce brilliant, famous and (if you’re into that kind of thing) award-winning work?

Is it the heartstring-tugging, gritty edginess of the Charity and Public Service sector? Is it the in-built coolness and decades of brilliance of sportswear? Maybe it’s tech, or alcohol, or luxury.

Nope. It’s media.

Here’s why: if you are a newspaper or a TV channel or some kind of social media platform, you are the conveyers and/or creators of things the public finds very interesting. If you in turn have to advertise those very interesting things then your work has a much better chance of being interesting itself.

This gives you a massive head start over washing powder, chocolate bars or even brilliant things such as holidays. Those three things are also interesting to the public, but they are also broadly the same things, offering the same effects, year after year.

But media is different. Even if you watch BBC1 every single day, you might find yourself experiencing anything from sport to drama to horror. The Guardian covers everything from the climate crisis to sexual dysfunction. Twitter will drive stories on Black Lives Matter, murder and Taylor Swift. All of the above will run millions of words about Will and Chris’s little contretemps.

So you’re not selling these intermediaries; you’re selling what they show, and as these intermediaries want to seem as compelling as possible, you will usually be given the opportunity to advertise their most interesting content.

About ten years ago I was freelancing at 4 Creative. Their idents had just won D&AD Gold, their Paralympics coverage was just about to win D&AD Gold, and in the meantime they had to tell people about sexy Skins, superlative Sopranos and global cultural touchpoint, Friends. 

One day the creatives were called into one of the meeting rooms and briefed on a new show called Black Mirror. We were told about the plot of the first episode, which sounded fascinating, especially when the planner said, ‘They’re going to kill the Princess of Wales unless the Prime Minister does something specific.”

They’d been pretty forthcoming to that point, so I wondered why they were suddenly being so coy. “What does he have to do?” I asked. The planner looked a bit sheepish before replying, “He has to fuck a pig in Trafalgar Square.”

This, dear reader, is why media clients, especially those as edgy as Channel 4, are so great to work on. 

Sure, Persil Automatic washes whiter, Beanz Meanz Heinz and Autoglass repairs and replaces, but none of them has a central proposition that involves the leader of the country being blackmailed into practicing bestiality in public.

Even if you don’t get to go that far, just take a look at the best media ads of all time: decades of The Economist; years of LWT; The National Gallery (another D&AD Gold); endless great work for The Guardian, including D&AD Gold for its redesign; brilliant posters for The Times; Endless pencil-winning genius for Fox Sports; Twitter’s Cannes Grand Prix-winning billboards; more Cannes Grands Prix for The Tate Gallery; more D&AD Golds for The New York Times; D&AD Gold for BBC2’s idents; D&AD Gold for Channel 4’s logo; D&AD Golds for Channel 4’s second Paralympics campaign and Film 4’s idents. Time Out, Britart.com, Uncommon’s current ITV work…

This extends into the world of design, where books, albums and especially movies have inspired hundreds of indelible and iconic images. Just think of the Jurassic Park logo, the helmet from Full Metal Jacket, the shark rising to towards the swimmer of Jaws, The spiral of Vertigo, the characters of Trainspotting… 

Media properties are almost always created to elicit an emotional reaction, so their representative communications must be able to to the same. distilling those feelings into a single image or a minute or two of film. That’s a great target to aim for, one that is rarely part of the KPIs of your average ad campaign. 

On top of that, you have a never-ending churn of product. Instead of trying to breathe new life into yet another year of KFC, Travelodge or Audi, you get to sink your teeth into new shows, new issues, new stories and new people. That helps with morale, recruitment and retention, and of course fame and awards, which also help with morale, recruitment and retention.

Charity accounts were always famous for being the easy route to a prize because they dealt with issues that were inherently compelling. That meant you had to do far less heavy lifting to persuade people of your way of thinking. But there was a stigma to that: work was often created for free, as a kind of quid pro quo for the opportunity to win awards and feel a bit better about yourself. Was it proper work to proper briefs? Sometimes; sometimes not so much.

But many media accounts offer creatives a product that is already fascinating, without the suggestion that they’re doing the work as a cheap shot at grabbing a Cannes Lion.

These are real companies, looking for real success, often via work that is original, riveting and as brilliantly crafted as their own offerings.

In many ways that’s advertising’s dream, and unlike many other parts of the industry (and Will Smith’s career), it’s alive and well.



We Are Speaking Different Languages

I once wrote a popular tweet that listed ten words that are used in every advertising meeting, even though nobody really knows what they mean. I only mention the popularity to indicate that there was quite a lot of agreement with the list. Anyway, I had a look for it, but it’s buried too far beneath my thousands of tweets despairing of Boris Johnson, so here’s an attempt to recall the magic ten with an additional one for good luck:

Organic

Graphic

Human

Idea

Platform

Strategy

Digital

Effective

Brave

Emotional

Simple

Yes, I know you all know what brave and effective mean, or at least you could give me a definition that’s pretty close to the one in the dictionary, but you know what I’m saying: these words take on new meanings in the advertising boardroom or creative review.

Does that stop us throwing them about like confetti, with no thought for how they ended up in your hand, nor where they might finally fall? Of course not

So let’s take them one by one, examining the advertising definition and how far it has traveled from its origins.

Organic

I just looked up the dictionary definition of this word, only to discover that is has several, and NONE of them is the one we use when we talk about ads. Then I realised I have no idea how to define the advertising version.

I think it’s kind of ‘pertaining to nature’, or ‘naturally occurring, but not like a flower, more like naturally occurring from a situation or process. Like when a man hits his head in a way that isn’t contrived, we say that it happened organically’. How’s that for a definition?

We tend to use it as if it vaguely means what I just wrote but can any of us define ‘advertising organic’ clearly? I don’t think so, which means we all mean something slightly different when we use it. And we’re all talking bollocks to some degree, and no one is calling anyone out on the bollocks, or admitting they don’t understand what’s just been said.

If you think that’s a little bit crazy, read on…

Graphic

The dictionary says graphic means ‘relating to visual art, especially involving drawing, engraving, or lettering’ or ‘giving a vivid picture with explicit detail’. (There are other definitions, like the one that pertains to the phrase ‘graphic sex’, but none of them is relevant here.)

Of course, none of that is what we mean in our agencies. The advertising definition of ‘graphic’ is, ‘with straight lines and corners, and probably quite a lot of negative space’. That’s it. In advertising, ‘organic’ pictures are full of curvy lines and natural colours, but ‘graphic’ imagery is closer to the work of Mondrian, or the contents of a geometry text book.

Again, this has never been said explicitly, or agreed upon, but that is what people in ad agency meetings seem to think graphic means. Pay attention next time someone says it (almost certainly at some point today) and see what they’re really suggesting. From art directors to clients, all departments seem to use this meaning, possibly because all departments seem to use this meaning. It’s another silent agreement that means we can’t really go back to whatever meaning ‘graphic’ used to have.

Human

As a noun, easy; as an adjective, it’s nowhere near as simple. The Human League song Human appeared to suggest it meant that you’re born to make mistakes, but of course an ad agency chat takes it elsewhere.

When someone says, ‘It’s really human’, I think they are saying that something is organic (see above), as in ‘pertaining to nature’, but with a further emphasis on ‘not like a computer or robot’. So the human characteristics of love, kindness, thoughtfulness tend to be what we mean by the advertising version of human. Humans can also be evil, envious, anxious, jealous etc., but those are bad things, so they do not describe characters in ads or products we try to sell (see ’emotional’ below).

A close cousin to ‘human’ is ‘intuitive’, which is more of a product word, and is closer to its real definition, but when we add it to a pre-prod meeting we soon find that any real meaning disappears and it’s simply a surrogate for ‘soft’ or ‘nice’.

Idea

Bearing in mind how many times it’s used in an ad agency, you’d think that we’d have a clear definition of what an ‘idea’ is.

But we don’t.

I know this because I once attended a management meeting where we discussed all sorts of things, one of which was ‘ideas’. It soon became clear that we were talking about different things. Some said ‘Just Do It’ was an idea; others suggested the idea was the articulation of the concept that could then be copied by anyone else, eg: ‘show how something can be worth waiting for’; others thought it was more like ‘Dell computers are easy to use’.

So we all say ‘idea’ fifty times a day, and we’re all talking about different things.

Let me complicate it further by asking you to explain the idea in the VW Lemon/Think Small campaign. Could you please articulate it in a way that is consistent with your definition of the ‘idea’ for Happiness is a cigar called Hamlet? Or the entire Old Spice campaign, from The Man Your Man Could Smell Like to Wolf CEO, to Momsong? Or the idea for the Whassup campaign?

As an industry we definitely use ‘idea’ to mean several different things, but it’s one of the most important terms we employ, so how does that work? Poorly.

Platform

This is a new one. For decades it meant that place where you found your train, but 10-15 years back it became the word used to describe a giant medium, such as Facebook or Google; a thing that acted as a starting point for lots of other things (kind of like a train platform).

But more recently I’ve heard it being used for that Old Spice thing; a campaign above a campaign. Wieden and Kennedy clearly sold P&G some kind of über campaign that could encompass the various manifestations of The Man Your Man Could Smell Like, including Terry Crews as a manipulable online character, that crooner playing the piano, Wolf CEO, Momsong, and everything else we’ve seen on behalf of that brand during the last decade.

I think The Power Of Dreams is the clearest articulation of an advertising platform (although it was never referred to as a platform), but even then, it’s kind of vague. Cog, Grrr, Impossible Dream, the banana press ad… yes, you could say they came from the power of dreams, but doesn’t everything? You think something up, and if that thing is exciting enough, it drives you to bring it to life, whether that’s a Kit-Kat, a board game or a Honda Civic.

If platform can accommodate sub-campaigns, is it a campaign, or is it something else? I think it would help to call it something else; but if you do that, what do you call it? Platform makes sense, except that it already has a significant meaning in the advertising world. But here we are with two ‘platforms’ when we could have one ‘platform’ and one ‘springboard’, or one ‘trigger’. I dunno. I bet there are fifty good names for the campaign above the campaign that aren’t ‘platform’, but we now have ‘platform’ creeping into that space, so we may have to just accept the unnecessary stupidity of that.

Strategy

Here’s a contentious one.

So ‘planners’ are now ‘strategists’, and by implication everything they do is in service of the creation of a strategy. But it’s not. Most strategies that I read (having ploughed through a massive deck that leads up to the hallowed ‘strategy’), are not strategies at all; they are maybe tactics, or abstract sentences that sound a bit like a strategy but are really just… not strategies.

Great strategies are hard. Bogstandard strategies are apparently also hard, because I rarely see them. They should be overall guides for what an advertising campaign is supposed to achieve, distilled into a sentence, or (these days) a paragraph (or, God help us, a deck). But they are often less specific, like ‘PayPal is the way we all need to live our lives’, or ‘Adidas is ambition, distilled’.

Those are not strategies, but we tend to accept and discuss them as if they are. Then we use Slack, Teams and WhatsApp to bitch about he fact that they are not. And then we go into the process of creating the work without a strategy…

Digital

A few years ago I attended a three-day Hyper Island course, along with the entire management of my agency. A couple of hours into it, one of the people running the course asked us (maybe 60 people) what we thought ‘digital’ meant. He received different definitions from every single person. (By the way, mine was ‘not analogue’, which was as correct as it was useless).

The point was that we all used that word without agreeing what it meant. So, to emphasise the point of this entire post, Hyper Island made it very clear that we were not speaking the same language, when it would make a lot of sense for us to do exactly that.

What do you think digital means? Do you think your definition is the same as that of everyone else in your agency? Your department? The other voices in your head?

The reality is that we all say the word ‘digital’ every day, and it could mean a dozen things from ‘online’ to ‘non-traditional’, and that is not a great basis for a useful conversation.

Effective

The weird thing about effective is that we are often left in the dark as to what it means, and what it is supposed to mean.

Is it sales figures? Awareness? Likes? Or a bunch of other odds and sods that we’re never told about?

I once asked this question of my bosses and was told (sheepishly) that our client just wanted to look cool to his colleagues. That was the effectiveness we were aiming for. Yes, we all understand what effective means; it’s just that the thing we’re trying to achieve in those terms is often kept from the people trying to achieve it, rendering it essentially meaningless.

Do you know the ultimate aim of your current campaign? Are you sure? If you’re not sure, what the heck are you doing?

Brave

People who are staying in Ukraine to protect their country are brave. Nothing that happens in an advertising agency comes under that definition.

Yes, all things are relative, but come on. How brave is ‘advertising brave’? About as brave as driving five miles an hour above the speed limit.

Of course we like to think that some of our decisions take some kind of courage, but as we all know, bland advertising is brave because it’s likely to fail. But exciting advertising is also brave because it some people might not like it. So everything is brave and nothing is brave (especially your decision to add a serif to the client’s typeface, FFS), so let’s just retire that word and allow it to go back to describing actual, y’know, bravery.

Emotional

If your ad isn’t funny, or incredibly straightforward/dull, it’s  almost certainly emotional, but what does that mean?

There are many emotions. Here are the eight basics: anger, fear, sadness, disgust, surprise, anticipation, trust, joy. How many times do you see all of those in an ad break? Not much disgust, I’d imagine; probably not much fear. The more negative emotions tend to be shunted off to the side, so when we say an ad is emotional, which emotion are we talking about?

The odd thing is that I’m not sure human beings are particularly good at specifying emotions, never mind advertising people. My reaction to Guinness Surfer is definitely emotional, but is that excitement+surprise+anticipation? And how much of each? I have no idea.

When we talk about very powerful ads, we often use the ‘E’ word, but it’s more of a verbalisation of ‘it makes shivers run down my spine’ or ‘it gives me goosebumps’. But if we all speak of something being ‘emotional’, that must be something both subjective and unspecific, and thus functionally meaningless.

Simple

Simply put, your simple ain’t my simple.

Simple briefs, simple scripts, simple solutions, simple edits, simple endlines, simple decks, simple meetings…

I have definitely had different expectations of that simplicity to other people in the room. Whenever I’ve said that we want something simple, I think everyone nodded in agreement, but what were we agreeing to? Different things, of course!

You know when you brief a photographer or a sound designer or a director as to what you would like to achieve? Do they always produce the exact thing you were hoping for? Or an even-better version of that vision? Not always, right? They misinterpreted what you were after, and those people were fellow creatives. Imagine how differently a client or account person defines ‘simple’. Now you know why your pleas for simplicity fall on subjective/deaf ears.

Your ad, which was striving at all times for simplicity achieved exactly that, by which I mean it achieved nothing of the sort, and all because your simple wasn’t the same as the strategist’s, the account handler’s or the client’s.

So there we have it: we’re constantly speaking different languages in quite fundamental ways.

The good news is that the first step to a solution is admitting you have a problem.

The bad news is that no one thinks this language gap is a problem.

Perhaps I can magically sum that up in language we all understand:

¯\_(ツ)_/¯



The Ages Of An Agency And The Longevity Of A Career

I heard a podcast recently that compared the ages of companies to the ages of humans: in short, when they’re babies they need a lot of help and attention; when they’re teenagers they’re prone to making errors as they attempt to transition into being grown up; as they get towards the end, they need to downsize and, well, prepare to die.

Interesting enough, but it was the corollary that really caught my attention.

Each one of these different phases of growth needs a different set of people. Maybe not 100% different in every department, but enough to make the company work properly and seem appropriate for its new age.

New companies often need someone with a great vision that they can bring to life in an inspiring way. More energy and charisma can attract more investors, along with the kind of employees that will agree to work on a project that barely exists. On the other hand, older companies need a safe pair of hands to wind things down and sell off assets for the best price.

I used to work at an agency with a talismanic president. She was the kind of leader many people would crawl around the world on broken glass to please (although she inspired as much fear and antipathy as respect and love). She was perfect for a while, dragging the company from its infancy through to its teenage years, but then things had to calm down as we entered maturity. After a tussle with her network bosses and our major client, she was eased out and replaced by someone less incendiary.

Would people have followed the new president through fire? Less so than the woman he replaced, but instead of that trait we now had calm, compassion and a little more sanity, along with a happier client and more confident network management. The work was still excellent (some might say better).

Three years later CEO number two was out, along with the CCO, who had been there from the start. A new president and a new CCO arrived. I don’t know too much about them as I left as they arrived, but things seemed to be humming along well, with plenty of award-winning work continuing to flow into the usual media channels.

Considering all this, a few questions popped into my mind: are advertising creatives suited to certain needs of a company, and do those needs only appear at specific stages of its existence? Are we aware of when we change to fulfill a different need? Do the skills we develop at the start of our careers continue to make us valuable in the later years? And when so much changes, how can you predict and aim for those new needs?

I think most creatives go into advertising with the belief or ambition that they will be the ones who create enormously famous award-winners on a regular basis. No one thinks they’ll be the steady workhorse, or the pitch specialist who wins business but never makes anything. But there are far fewer awards or culturally significant ads than there are teams, so by that mathematical logic, most of us are doing a job that does not fulfill our original ambition.

Is that a problem? It depends on the extent to which you can make peace with that reality. In this day and age a creative is even less likely to produce famous work because so much of it exists in the dark recesses of the interweb. No taxi driver will be aware of the great line you just cranked out for Audi’s Snapchat feed, so you’d better be OK with sweating buckets to produce work that is seen by hardly anyone you might know, and disappears forever the day after it runs

But these lines need to be written (and art directed), so that’s now a big part of the job. If you’re able to turn great (in reality, decent) stuff around quickly, and be OK with its 99% insignificance, there is a place for you in this industry in 2022, possibly with a decent salary in a big agency. So you have the right ability for a current need, just like a CEO who is covering an apposite growth stage of a company.

If, however, you are not that person, you might now find it harder to justify a good salary.

In the mid-Nineties, you had to develop an ability in press, posters, TV and/or radio. You might have created something we now think of as experiential (much of the ‘guerilla’ categories of those days seemed to cover that kind of thing), but it was usually no more than a nice-to-have niche, often created specifically for awards.

Now you have to be adept at far more disciplines, reducing the time you have to hone your craft skills or explore the outer edges of your concepts. Distant deadlines and generous budgets are largely a thing of the past, so you now need to adapt or die.

This is especially true as younger people coming into the business have known nothing else, so they might ironically be the equivalent of the late-stage CEO that keeps the ship steady despite increasingly straitened circumstances. Clients are now more willing to pay for quantity than quality, so cheaper (younger) people who can do that to a competent level are what the industry currently needs (I say ‘needs’ knowing full well that the industry actually needs the exact opposite of that, but more immediately it needs to get paid, so here we are).

As someone who has gone through these changes, I can say that a degree of pragmatism is essential. I feel like the requirements for good quality at high quantity rather than exceptional quality on a more occasional basis have actually improved my headline writing. Instead of stressing over one great line, I can now produce larger numbers at greater speed, at least one of which is up to my former standards.

So I’m in no way the creative I was when the Spice Girls first appeared. Back then I was insecure, awards obsessed and not particularly good. Now I’m confident, entirely uninterested in awards and (excuse me for blowing smoke up my arse) better than I used to be.

The other thing I get asked to do is CD/GCD/ECD projects, where I’m client facing and have the responsibility of overseeing and improving the work of others. That might be on a production or a pitch, but it’s where my management experience comes in handy. 

I guess that makes me a little more Swiss Army knife than someone who has never been an ECD, maximising my opportunities by being able to fit into more roles. On that subject, I occasionally consider learning design and Photoshop because those skills are where the industry is currently leaning. The creation of decks, comps and social layouts are three requirements that didn’t really exist 10-15 years ago, but are now daily needs in almost every agency on the planet.

So if I want to be the right-place-right-time CEO in the next 5-10 years, adding those strings to my bow would not only improve my chances of getting a gig as a creative in 2027, they would also make me a better CD/GCD/ECD by improving my ability to evaluate the non-writing elements of a project.

But I know how specialised the writing side of things is, so I get that learning design and art direction to a CD-level, including those software skills, is something I would have to devote a lot of time to. Is it worth it? Probably. I bet my time in and around advertising has given me a decent foundation, which I could then spend a year or two building upon. And if it extends my employment by a couple of years, it will surely be a good use of my time.

I get that (possible AI contributions aside) advertising will always need human concepting and writing, but who knows what else the future holds? I am aware that I am entering the autumn of my career, and that advertising is an inherently ageist industry, so if I can squeeze a few more years out of the journey, learning along the way, where’s the downside?

You can expect the industry to constantly have a home for your current contributions, or you can adapt to fill its changing needs. Some people have managed the first option successfully, but I think it makes more sense to see what you can do to bring about the latter. It will increase your odds of employment, and thus your longevity.